Hǟ Fle̜iti Hadfow (/haː/ /ˈfle̜jti/ [beige] [faith]) is a subtropical Large City located in the Wokki̽k Moot of the Rosid.
The name Hǟ Fle̜iti Hadfow is derived from the Sylvin language, as Hǟ Fle̜iti Hadfow was founded by Ffion, who was culturaly Wood Elf.
Climate
Hǟ Fle̜iti Hadfow has a yearly average temperature of 10°C (50°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a freezing -6°C (22°F). Hǟ Fle̜iti Hadfow receives an average of 154 cm/y (60 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Hǟ Fle̜iti Hadfow covers an area of nearly 126 km2 (50 mi2), and an average elevation of 3282 m (10767 ft) above sea level.
Overview
Hǟ Fle̜iti Hadfow was founded durring the early 9th century, by Ffion. The establishment of Hǟ Fle̜iti Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Hǟ Fle̜iti Hadfow which required millitary assistance exterminate before the community could finish being built.
Hǟ Fle̜iti Hadfow was built using the conventions of Wood Elf durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Hǟ Fle̜iti Hadfow is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Hǟ Fle̜iti Hadfow is is constructed arround a series of broad flagstone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Hǟ Fle̜iti Hadfow's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual yet seemingly effective fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
A look around Hǟ Fle̜iti Hadfow has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Hǟ Fle̜iti Hadfow long.
Civic Infrastructure
Hǟ Fle̜iti Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Hǟ Fle̜iti Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Hǟ Fle̜iti Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hǟ Fle̜iti Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hǟ Fle̜iti Hadfow's parks.
Hǟ Fle̜iti Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hǟ Fle̜iti Hadfow.
Hǟ Fle̜iti Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Hǟ Fle̜iti Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Hǟ Fle̜iti Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Hǟ Fle̜iti Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Hǟ Fle̜iti Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Hǟ Fle̜iti Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Hǟ Fle̜iti Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hǟ Fle̜iti Hadfow's public wards, blessings, and other arcane systems.
Hǟ Fle̜iti Hadfow has an Administrative Academy which trains individuals in the administrative arts.
Hǟ Fle̜iti Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Hǟ Fle̜iti Hadfow's grid is powered by mana accumulators.
Hǟ Fle̜iti Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Hǟ Fle̜iti Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Hǟ Fle̜iti Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Hǟ Fle̜iti Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hǟ Fle̜iti Hadfow's natural decorations nor waterways.
Hǟ Fle̜iti Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Hǟ Fle̜iti Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Hǟ Fle̜iti Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Hǟ Fle̜iti Hadfow's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..
Due to the actions of local Kami, winter is long in Hǟ Fle̜iti Hadfow.
The Ghoul near Hǟ Fle̜iti Hadfow are known to be more aggressive than normal.
Hǟ Fle̜iti Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Chronomancy energies of tier 2 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 53
Farmers: 82
Farm Laborer: 149
Hunters: 96
Milk Maids: 78
Ranchers: 41
Ranch Hands: 77
Shepherds: 67
Farmland: 120198 m2
Cattle and Similar Creatures: 7456
Poultry: 89478
Swine: 5965
Sheep: 298
Goats: 59
Horses, Mounts, and Beasts of Burden: 2982
Craftsmen
Arms and Toolmakers: 58
Blacksmiths: 67
Bookbinders: 39
Buckle-makers: 40
Cabinetmakers: 67
Candlemakers: 102
Carpenters: 84
Clothmakers: 78
Coach and Harness Makers: 30
Coopers: 74
Copper, Brass, Tin, Zinc, and Lead Workers: 38
Copyists: 27
Cutlers: 25
Fabricworkers: 67
Farrier: 259
Furriers: 19
Glassworkers: 93
Gunsmiths: 62
Harness-Makers: 30
Hatters: 55
Hosiery Workers: 21
Jewelers: 33
Leatherwrights: 72
Locksmiths: 30
Matchstick makers: 48
Musical Instrument Makers: 44
Painters, Structures and Fixtures: 37
Paper Workers: 42
Plasterers: 40
Pursemakers: 47
Roofers: 31
Ropemakers: 29
Rugmakers: 28
Saddlers: 58
Scabbardmakers: 59
Scalemakers: 33
Scientific, Surgical, and Optical Instrument Makers: 19
Sculptors, Structures and Fixtures: 28
Shoemakers: 28
Soap and Tallow Workers: 91
Tailors: 145
Tanners: 38
Upholsterers: 42
Watchmakers: 39
Weavers: 85
Whitesmiths: 23
Merchants
Adventuring Goods Retellers: 20
Arcana Sellers: 20
Beer-Sellers: 40
Booksellers: 46
Butchers: 76
Chandlers: 74
Chicken Butchers: 91
Entrepreneurs: 32
Fine Clothiers: 74
Fishmongers: 80
Florists: 18
Potion Sellers: 53
Resellers: 114
Spice Merchants: 40
Wine-sellers: 62
Wheelwright: 47
Woodsellers: 27
Service workers
Bakers: 135
Barbers: 145
Coachmen: 42
Cooks: 129
Doctors: 61
Gamekeepers: 45
Grooms: 26
Hairdressers: 90
Healers: 81
Housekeepers: 82
Housemaids: 165
House Stewards: 87
Inns: 28
Laundry maids: 56
Maidservants: 99
Nursery Maids: 56
Pastrycooks: 114
Restaurateur: 149
Tavern Keepers: 124
Specialized Laborer
Ashworkers: 44
Bleachers: 27
Chemical Workers: 17
Coal Heavers: 62
In-Town Couriers: 63
Long Haul Couriers: 72
Dockyard Workers: 64
Gas Workers: 14
Hay Merchants: 24
Leech Collectors: 75
Millers: 71
Miners: 67
Oilmen and Polishers: 45
Postmen: 66
Pure Finder: 41
Skinners: 78
Sugar Refiners: 17
Tosher: 46
Warehousemen: 102
Watercarriers: 67
Watermen, Bargemen, etc.: 90
Skilled Laborers
Accountants: 37
Alchemist: 42
Clerk: 66
Dentists: 30
Educators: 75
Engineers: 40
Gardeners: 31
Mages: 21
Plumbers: 31
Pharmacist: 35
Professors: 13
Scientists: 22
Wizards: 13
Civil Servants
Adventurers: 28
Bankers: 41
Civil Clerks: 71
Civic Iudex: 33
Consultants: 19
Exorcist: 63
Fixers: 35
Kami Clerk: 61
Landlords: 60
Lawyers: 37
Legend Keepers: 52
Militia Officers: 213
Monks, Monastic: 90
Monks, Civic: 99
Historian, Oral: 67
Historian, Textual: 34
Policemen, Sheriffs, etc.: 66
Priests: 124
Rangers: 40
Rat Catchers: 44
Scholars: 45
Spiritualist: 57
Slayers: 16
Storytellers: 116
Military Officers: 96
Cottage Industries
Brewers: 87
Comfort Services: 102
Enchanters: 33
Herbalists: 34
Jaminators: 102
Needleworkers: 93
Potters: 47
Preserve Makers: 85
Quilters: 43
Seamsters: 142
Spinners: 90
Tinker: 32
Weaver: 82
Artists
Actors: 33
Architects: 11
Bards: 45
Costumers: 18
Dancers: 35
Drafters: 19
Engravers: 24
Fine Furniture Carpenters: 14
Glaziers: 30
Inlayers: 28
Musicians: 87
Painters, Art: 15
Playwrights: 32
Sculptors, Art: 27
Wood Carvers: 93
Writers: 110
Produce Industries
Butter Churners: 99
Canners: 93
Cheesmakers: 106
Ice Merchants: 13
Millers: 59
Picklers: 53
Smokers: 36
Stockmakers: 32
Tobacconists: 47
Tallowmakers: 69
11137 of Hǟ Fle̜iti Hadfow's population work within a Foundational Occupation.
590 work in Agriculture
2504 work as Craftsmen
914 work as Merchants
1714 work as Service Workers
1152 work as General Laborers
456 work as Skilled Laborers
1607 work as Civil Servants
972 work in Cottage Industries
621 work as Artists
607 work in Produce Industries
17496 of Hǟ Fle̜iti Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1193 (4%) are noncontributers.
Points of Interest
Hǟ Fle̜iti Hadfow is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.
POI
History
In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with good fortune for a year and a day. One of Hǟ Fle̜iti Hadfow's local festivals commemorates this miracle.